You just started on a server, and you are about to hit level 10. Say bye-bye to your newbie protection. What do you do? Well, the answer is simple.
You become unprofitable.
So, you may ask, how am I supposed to do that? And what does unprofitable mean? You are unprofitable when your attacker needs to crush so much fleet on you that it is worthless to do so. If you would be profitable, you obviously are a valid target. So, how does one become unprofitable? And if you are planning on attacking someone, how do you know it is profitable?
Let's start with becoming unprofitable. To become unprofitable, you need just the right amount of base defenses in combination with fleet. When you hit level 10, you want to have some defenses up that will tear simple fleets apart, since players of level 15 are allowed to attack you. It is recommended to have at least 1 Missile Turret (5/5), preferably level 2 (10/10), and at least 1 fighter on your planet, adding a few with every level you grow. Make sure to always build 5 Metal Refineries on new bases, and immediately afterwards, build a level of Missile Turrets.
Congratulations! You are now unprofitable. That was easy, right?
Well, for some people it seems to be pretty hard. Look around for these people. If you catch them, you have yourself a profitable hit. These hits can get you a ton of credits early on. If you are lucky and you find targets like this, make sure to spend the money in the best way possible to quickly grow your empire.
Thanks for tuning in and make sure to come back! We've got a scouting guide and a new bases guide coming up for you soon!
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